if( CLIENT ) then
	include('shared.lua')

	language.Add( "Cleanup_gmod_locator", "Locators" )
	language.Add( "Cleaned_gmod_locator", "Cleaned up Locators" )

	function ENT:Draw()
	   // self.BaseClass.Draw(self)
	   self:DrawEntityOutline( 0.0 ) 			
	   self.Entity:DrawModel() 					
	end

	function ENT:DrawEntityOutline()
		return false
	end
end

if( SERVER ) then
	AddCSLuaFile('shared.lua')
	include('shared.lua')
	
	function ENT:Initialize()

		util.PrecacheModel( "path/to/bugbait.mdl" )
		self.Entity:SetModel( "path/to/bugbait.mdl" )
		
		self.Entity:PhysicsInit( SOLID_NONE )
		self.Entity:SetMoveType( MOVETYPE_NONE )
		self.Entity:SetSolid( SOLID_NONE )
		
		self.Entity:DrawShadow(false)
		
		local phys = self.Entity:GetPhysicsObject()
		if ( phys:IsValid() ) then 
			phys:SetMass( 1 )
			phys:EnableGravity( false )
			phys:Wake() 
		end
		self.SetColor(0,0,0,0)
	end
end

ENT.Type = "anim"
ENT.Base = "base_wire_entity"

ENT.PrintName		= "Entity Locator"
ENT.Author			= "Asphid_Jackal"
ENT.Contact			= ""
ENT.Purpose			= ""
ENT.Instructions	= ""

ENT.Spawnable			= false
ENT.AdminSpawnable		= false